Verbose enemies can be fun, but it also is the kind of mod you'll probably want to disable after a few games, it helps you avoid some very irritating restarts. Unlimited respec is very handy though, since point allocation is so critical. Cheats in ToME tend to be ego-destroying since you can cheat your ass entirely off and still lose. Unlimited respec is the only "cheat" mod I recommend. I was considering a reinstall and hoping to find a bunch of cool mods to try. Also good for PvE and PvP.I am disappointed that this thread is so unpopular. Sulfuric Acid: H2SO4, inflicts massive damage, poison, and blindness. Polyvinyl Chloride: Can also create itemPlastic used in other mods Sulfuric acid is also used in some other mods iirc, so a way to use the liquidfier to make it into the fluid block would be good tooĮthanol: already in, but should have a liquidfier recpie to make ethanol fluid for other mods (such as Immersive Engineering) Lidocaine: C14H22N2O, absorbition and minor regen Thaimine: C12H17N4OS, Fills a few food bars as well as gives saturation, chance of getting it from decomposing meats as well as Tall Grass and Double Tall Grassīarbituric acid: C4H4N2O3, extreme slowness, blindness, and mining fatigue, good for adding to weapons in PvP fiberHemp and things like Immersive Engineering's hemp seeds) Change of getting it from decomposing hemp crops from other mods (i.e. THC: C21H30O2, Regen and absorption, but a bit of slowness, minor nausea, and hunger. Inflicts weakness but nightvision as well on the user LSD: C20H25N3O, Night vision, other mobs get affected with glowing (only you see it), and minor nausea, but also generates fake mobs and plays fake sounds (both of mobs and the Super Secret Settings sounds).Įrgotamine: C33H35N5O5, obtained from decomposing wheat and similar grains, precursor to LSD. Methamphetamine: C10H15N, High speed and resistance, but inflicts damage when used To avoid making this already bigger than it is, I'll stop here, but I can always add on to this list later. Potassium Cyanide: already in the mod, should insta-kill those who consume it or are otherwise exposed to it after several seconds, possibly with a way to bypass other mods that let the player ignore statue effects Chance of nausea and nightvision as well, as well as the hallucinogenic mobs from above.Īdrenaline: C9H13NO3, gives the player a large speed, damage, and resistance boost, but also inflicts hunger on them afterwards. Psilocybin: All mobs are given the "glowing" effect that only the person affected by the chemical can see. Mescaline: Night vision, and perhaps a new effect where it causes "fake" mobs to spawn near the player (only visible to them), some look realistic, others are tinted colours (similar to the old Psychedelicraft mod) Penicillin: C16H18N2O4S, cures all negative effects from a player, as well as a minor bit of regenerationĪspirin: C9H8O4, insta restores some health, provides a bit of regen and absorption Alchemistry already has elements of this in the form of mescaline and psilocybin, but why not take it a step farther? Drugs and medicines were a large part of Minechem, as well as lacing both food and tools with them, both for fun and for function.
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